翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

programming game : ウィキペディア英語版
programming game
A programming game is a computer game where the player has little or no direct influence on the course of the game. Instead, a computer program or script is written in some domain-specific programming language in order to control the actions of the characters or other entities.
Many programming games involve controlling entities such as robots, tanks or bacteria which seek to destroy each other. Such games can be considered environments of digital organisms, related to artificial life simulations. There are different tournaments and leagues for the programming games where the characters can compete with each other. Usually a script is optimized for a special strategy. Not all programming games involve competition. Programming may be incorporated into puzzle games where the player's goal is to program a character or mechanism to perform specific tasks. An example of such a game is ''SpaceChem''. Programming games may be derived from almost any other type of game. For example, the World Computer Chess Championship consists of matches between programs written for the abstract strategy game of chess. Also, some non-computer games borrow elements of programming games; in the board game RoboRally, players arrange cards to "program" their pieces with a sequence of moves, causing moves to be made without the knowledge of one's opponents' preceding moves.
Researchers presented ''RoboCode'' as a "problem-based learning" substrate for teaching programming.〔O'Kelly, Jackie, and J. Paul Gibson. "RoboCode & problem-based learning: a non-prescriptive approach to teaching programming." ACM SIGCSE Bulletin 38, no. 3 (2006): 217-221.〕
==See also==

*
*List of digital organism simulators
*Visual programming language

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「programming game」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.